Etech Tutorial: Applying Game Mechanics to Social Software

Amy Jo Kim of ShuffleBrain provided a lot of good information. Unfortunately, her voice is one of those that almost immediately makes me want to go to sleep.

The most interesting thing in this session was a framework for applying various game mechanics (each of which she explained) to one’s own application, including: collecting, points, feedback, exchanges, customization, leader boards, content-sharing, accessible tech, and syndication.

Most of the participants formed into small groups to work through an application exercise using the framework and– surprise– there was an education group (in fact, I’ve met three higher ed folks here, which is two more than ever before) which was fun to watch, particularly when one of the people repeated a bunch of things I had talked to her about at lunch about presence, avatars, and community building. Clearly the education cabal is on the same page… and this should be useful at CDE.

The slides, which will hopefully be made available online, illustrated all of the mechanical concepts with existing applications. I’ll link to them if I can.

  • Share/Bookmark

Comments are closed.